

One is scoring - you score each round based on how many tricks you take: There are a few twists on this game, though. The “trump” suit in this case is the Decree suit (the face-up card near the deck), and the player that won the trick leads the next trick. There are 13 tricks, and you play a card from your hand and your opponent must follow suit if they are able to do so. So, like I said, The Fox in the Forest is a trick-taking game, and thankfully it mostly follows the rules I’ve spoken on previously. That’s trick-taking games, generally! Let’s talk about how The Fox in the Forest changes the rules, somewhat. The round continues until the final trick, at which point players should play their last card. The winner of the trick takes it and then sets it aside, and then a new player (usually either the player who won or lost the trick) continues.
THE FOX IN THE FOREST SERIES
Generally, in a trick-taking game, you play a series of rounds that are themselves composed of a series of turns, called “tricks”. This is going to be my source of truth for trick-taking games going forward, so I hope I do well, here. We should expand on that a bit before we go any further. So, The Fox in the Forest is a two-player trick-taking game.


Once you’ve done that, you’re ready to start! The suit of this card is important and will become relevant later in Gameplay. Flip the top card of that deck and place it next to the deck - that’s known as the Decree. Shuffle the cards - there should be 1 – 11 of each of three suits (Bells, Keys, Moons):ĭeal 13 to each player and then set the other 7 cards aside as a deck. You can set aside the scoring tokens, for now:
